VAMK

Change language: Suomi

Front Page > Current Education > Business Information Technology (TK) > 2022 > Year 3 > 3D + AR (TK00BG77)

3D + AR

Structure Type: Study unit
Code: TK00BG77
Curriculum: TK 2022
Level: Bachelor of Business Administration
Year of Study: 3 (2024-2025)
Semester: Autumn
Credits: 5 cr
Responsible Teacher: Rajala, Päivi
Language of Instruction: Finnish

Courses During the Academic Year 2024-2025

Impl.Group(s)Study TimeTeacher(s)Language
3001TK2022-3A, TK2022-3B2024-08-19 – 2025-05-02Päivi RajalaFinnish

Learning Outcomes

After the course, the student understands the principles and working methods of 3D graphics and is able to model 3D-graphics and 3D-animations. The student can use 3D-modeling methods, texturing, lighting, rendering and camera functions. The student is able to use the 3D-modeling program in the projects and design and implement an augmented reality project.

Student's Workload

Total work load of the course: 135 h
- of which scheduled studies: 45 h
- of which autonomous studies: 90 h
The assesment of student's own learning 1 h is included in contact lessons.

Prerequisites / Recommended Optional Courses

Graafinen web-tuotanto

Contents

The Course includes Principles, Techniques, Working Methods for 3D-modeling and Augmented Reality (AR). In the Course the Student modeles 3D-models,
Basic Primitives, 2D-models, produces a 3D-animation and Augmented Reality project.

Regional Impact

3D-modeling needs to be taken into account in the 3D modeling needs of the region's businesses.

Internationality

Study materials are partly in english

Recommended or Required Reading and Other Learning Resources/Tools

Murdock, K. L. 2020. Autodesk 3ds Max 2020 Complete Reference Guide
web-materials and manuals

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures, assignments and projectwork

Assessment Criteria

5 = The student is able to use the tools for 3D-animation and 3D-graphics excellently, and masters the principles, methods and techniques of 3D-production and is able to apply her/his 3D-knowledge and skills excellent in 3D-projects.
3 = The student is able to use the tools for 3D-animation and 3D-graphics well and master the principles, methods and techniques of 3D-production and able to apply her/his 3D-knowledge and skills well in 3D-projects.
1 = The student is able to use 3D-animation and 3D-graphics tools and knows the principles, methods and techniques of 3D- production.

Assessment Methods

assignments and project work


Back