Basics of Game Development
Structure Type: | Study unit |
---|---|
Code: | DU00BS07 |
Curriculum: | TK 2025 |
Level: | Bachelor of Business Administration |
Year of Study: | 1 (2025-2026) |
Semester: | Spring |
Credits: | 5 cr |
Responsible Teacher: | Ulvinen, Tero |
Language of Instruction: | Finnish |
Learning Outcomes
The aim of the course is to provide basic skills for implementing
a simple game.
After completing the course, the student:
• understands the importance of a game engine in game
development.
• is able to import necessary resources into a game project.
• can implement a simple game using a game engine.
• understands the significance of version control as part of a
game project.
• is capable of publishing a game.
Student's Workload
135 hours
Prerequisites / Recommended Optional Courses
-
Contents
Implementation of a game project and related topics:
• Game engine
• Version control
• Resource files
• Game objects and extending their functionality using custom
components
• Audio
• Game publishing
Mode of Delivery / Planned Learning Activities and Teaching Methods
Online Learning
Assessment Criteria
The course is assessed on a scale of 0 to 5.
1-2:
The student:
• understands the importance of a game engine in game
development.
• is able to define game objects for implementing game
functionality.
• can use pre-made components to extend the functionality of
game objects.
• can define simple components to extend the functionality of
game objects
3-4:
The student:
• masters the use of version control in a game project.
• is capable of producing functional graphics and code for a
game.
• masters the use of advanced features of the game engine
5:
The student:
• is able to actively participate as part of a team in a game
project.
• is capable of publishing a completed game