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Basics of Game Development

Structure Type: Study unit
Code: DU00BS07
Curriculum: TK 2025
Level: Bachelor of Business Administration
Year of Study: 1 (2025-2026)
Semester: Spring
Credits: 5 cr
Responsible Teacher: Ulvinen, Tero
Language of Instruction: Finnish

Learning Outcomes

The aim of the course is to provide basic skills for implementing
a simple game.

After completing the course, the student:

• understands the importance of a game engine in game
development.
• is able to import necessary resources into a game project.
• can implement a simple game using a game engine.
• understands the significance of version control as part of a
game project.
• is capable of publishing a game.

Student's Workload

135 hours

Prerequisites / Recommended Optional Courses

-

Contents

Implementation of a game project and related topics:
• Game engine
• Version control
• Resource files
• Game objects and extending their functionality using custom
components
• Audio
• Game publishing

Mode of Delivery / Planned Learning Activities and Teaching Methods

Online Learning

Assessment Criteria

The course is assessed on a scale of 0 to 5.

1-2:
The student:
• understands the importance of a game engine in game
development.
• is able to define game objects for implementing game
functionality.
• can use pre-made components to extend the functionality of
game objects.
• can define simple components to extend the functionality of
game objects

3-4:
The student:
• masters the use of version control in a game project.
• is capable of producing functional graphics and code for a
game.
• masters the use of advanced features of the game engine

5:
The student:
• is able to actively participate as part of a team in a game
project.
• is capable of publishing a completed game


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