VAMK

Change language: Suomi

Front Page > Archived Education > Business Information Technology (T-TK) > 2013 > Year 3 > 3D Graphics and Animation (TTS3203)

3D Graphics and Animation

Structure Type: Study unit
Code: TTS3203
Type: Optional obligatory / Professional Studies
Curriculum: T-TK 2013
Level: Bachelor of Business Administration
Year of Study: 3 (2015-2016)
Credits: 5 cr
Responsible Teacher: Rajala, Päivi
Language of Instruction: Finnish

Courses During the Academic Year 2015-2016

Impl.Group(s)Study TimeTeacher(s)LanguageEnrolment
9T-TK-3DI2016-01-04 – 2016-04-29Päivi RajalaFinnish2015-12-07 – 2016-01-10

Still need to take the course? See the courses during the academic year 2018-2019.

Learning Outcomes

The student learns to produce 3D-graphics and 3D-animations: 3D-modelling, texturing, lighting, rendering and using camera in 3D productions. The student learns the methods and tools of 3D and suiting 3D-models for the purpose.

Student's Workload

Total work load of the course: 135 h
The assesment of student's own learning 1 h is included in contact lessons.

Prerequisites / Recommended Optional Courses

graafisen tuotannon työkalut

Contents

The student learns the principles, techniques and production methods of 3D-graphics, the modelling andanimation of 2D- and 3-D models. The student can edit, import and export 3D-models and can use 2D- and 3D-models, cameras, lights and materials and create 3D-animations.

Recommended or Required Reading and Other Learning Resources/Tools

Murdock, K. L. 2014. Autodesk 3ds Max 2014 Bible.

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures and virtual exercises in net 75 h and projectwork 60 h.

Assessment Criteria

5 = The student can use excellent the different tools of production in 3D-animation and 3D-graphics and understands the principles of 3D-graphics. The student has shown excellent capability to put knowledge into practice.
3 = The student can use well the different tools of production in 3D-animation and 3D-graphics and understands the principles of 3D-graphics. The student has shown capability to put knowledge into practice.
1 = The student can use the different tools of production in 3D-animation and 3D-graphics and understands the principles of 3D-graphics.

Assessment Methods

The exercises and the production work (100 %) are graded numerically (0-5).


Back