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Front Page > Archived Education > Business Information Technology (T-TK) > 2010 > Year 1 > Programming and User Interfaces II (TTKA0704)

Programming and User Interfaces II

Structure Type: Study unit
Code: TTKA0704
Type: Compulsory / Basic Studies
Curriculum: T-TK 2010
Level: Bachelor of Business Administration
Year of Study: 1 (2010-2011)
Credits: 5 cr
Responsible Teacher: Tuomaala, Raija
Language of Instruction: Finnish

Courses During the Academic Year 2010-2011

Impl.Group(s)Study TimeTeacher(s)LanguageEnrolment
1T-TK-1-22011-01-03 – 2011-04-29Raija TuomaalaFinnish2010-12-07 – 2011-01-09
2T-TK-1-12011-01-03 – 2011-04-29Raija TuomaalaFinnish2010-12-07 – 2011-01-09

Learning Outcomes

The student can make user friendly, GUI-application with arrays tables according to best programming practices and standards.

The student learns to create system and application documets.

Student's Workload

Total work load of the course: 135 h
- of which scheduled studies: 65 h
- of which autonomous studies: 70 h

Prerequisites / Recommended Optional Courses

Knowledge from the course Programming and User Interfaces I or corresponding knowledege.

Contents

Programming a GUI-application.
Object oriented programming.
Basics of programming, arrays and collections.
Software documents.

Recommended or Required Reading and Other Learning Resources/Tools

Moghadampour, Ghodrat: C# -ohjelmointi, ISBN: 951-035-274-8
Haikala-Märijärvi: Ohjelmistotuotanto, Helsinki, 2002 ISBN 952-140486-8.
MSDN Library On-Line Documentation. The students can install the programming environment and its documentation in their own computers.
Learning material will also be published on the web site of the course.

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures,
team work,
software project.

Assessment Criteria

5=The student can design, program and document an user-friendly Windows-application and she/he is skilled at using basic structures of programming.
3=The student can program and document an user-friendly Windows-application and she/he is capable of using basic structures of programming.
1=The student can program and document an user-friendly Windows-application that have functionality similar to model applications.

Assessment Methods

Test 20%
Assignments 20%
Project 60%


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