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Software Engineering Methods

Structure Type: Study unit
Code: IITS2002
Type: Optional obligatory / Professional Studies
Curriculum: IT 2016 / 2017 / 2018 / 2019 / 2020 / 2021
Level: Bachelor of Engineering
Year of Study: 3 (2018-2019 / 2019-2020 / 2020-2021 / 2021-2022 / 2022-2023 / 2023-2024)
Credits: 5 cr
Responsible Teacher: Moghadampour, Ghodrat
Language of Instruction: English

Courses

Impl.Group(s)Study TimeTeacher(s)LanguageEnrolment
1I-IT-3N2019-01-07 – 2019-04-30Anna-Kaisa Saari, Timo KankaanpääEnglish2018-12-10 – 2019-01-14
2I-IT-3N2020-01-07 – 2020-04-24Timo KankaanpääEnglish2019-12-16 – 2020-01-14
3001IT2018-3, IT2018-3A, IT2018-3B2021-01-04 – 2021-05-02Timo KankaanpääEnglish2020-08-17 – 2021-01-10
3003IT2019-3, IT2019-3A, IT2019-3B2022-01-03 – 2022-05-01Timo KankaanpääEnglish2021-12-01 – 2022-01-10
3004IT2020-3, IT2020-3A, IT2020-3B2022-08-29 – 2022-12-17Timo KankaanpääEnglish2022-08-01 – 2022-09-06
3005IT2021-3, IT2021-3A2023-08-28 – 2023-12-16Timo Kankaanpää, Tommi RintalaEnglish2023-08-01 – 2023-09-06

The descriptions shown below are for the academic year: 2023-2024

Learning Outcomes

The student will understand how to support and develop the operations of organizations by means of information systems. The student knows and understands the phases of a software project and the effect of development process models on the management of a software project. The student is able to apply the waterfall model or the agile software development. The student can utilize the essential UML modelling methods and recognizes the specification and design documents of a software project.

Student's Workload

135 h, of which scheduled contact studies 70 h.
The assessment of student’s own learning 1 h is included in contact lessons.

Prerequisites / Recommended Optional Courses

Object Oriented Programming.

Contents

Basic skills: How information systems support the objectives of organizations. Software development process phases. Requirements analysis techniques. Requirements identification and prioritization. Software requirements specification documentation. Configuration management. Project management, dividing the software project into tasks. The differences between development process models. Using agile software development in project management (e.g. Scrum). UML use case diagram, class diagram, sequence diagram, and package diagram. Describing use cases. Software design (architectural and module design).
Supplementary skills: Information systems strategy. Mockup tools. Software project management tools. Project plan. UML Activity diagram, State diagram. Functional and technical specification. Design patterns. Version management, product management, quality assurance.

Recommended or Required Reading and Other Learning Resources/Tools

Material on the course Web site.

Mode of Delivery / Planned Learning Activities and Teaching Methods

Problem-based learning.

Assessment Criteria

Grade 5: The student understands most course concepts and is able to apply them independently in software projects.
Grade 3: The student understands a considerable portion of course concepts and is able to apply them in software projects.
Grade 1: The student understands basic course concepts and is able to apply them in software projects.

Assessment Methods

Continuous assessment, the grade is based on homework exercises, project works and an examination.


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